While these vehicles are inferior to those found in Tribes 1 and Tribes 2, it is a marginal step up from Tribes: Vengeance, which saves this review from giving it a D grade. The slow moving hover tank is easy to lock onto, but your missile is oftentimes destroyed by the mounted machine gun, not to mention it takes alot of them to destroy that tank (and again, the tank simply needs to walk over a hill and the missile will likely hit the hill instead).Īgain, the Tribes: Ascend focus is very much on offense, and vehicles are no exception. The missile isn’t very fast or smart so it’s easy for the missile to hit the side of hill, eve after lock-on… and the required 3-second required lock-on is nigh impossible to get against the cycle or fighter since a single hill or passing opponent with abort your lock-on attempt. The bad news is that it doesn’t work very well. The good news is that the Doombringer Armor Class is equipped with a missile launcher to take out these pesky vehicles. And even with spinfusor, it takes a lot to kill a tank and impossible to hit the fast moving cycle or fighter. The main issue here is that you can’t damage them with machine guns, which is the most common weapon in the game. You’re stuck with a fast hover cycle, a hover tank, or fighter plane. Let me remind everyone that this review is based on over 20 hours of playing the final/non-beta version of Tribes Ascend. So let me get right to it and continue my dissection of this epic game. Last week was Part 1 of my detailed review for new free to play Tribes Ascend.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |